Whenever a prominent honors show draws close, you'll find a demand for the addition additional classifications to acknowledge underappreciated efforts and delight the passions of followers with niche passions.
Another commentator has already made for a horror game category. That would be fantastic. So would board games, this being someone's personal cause. But they will have to forgive me for pushing forward since similar to dedicated enthusiasts, there's a strong justification supporting my request stands as crucial and significant. The demand is this: It's essential to create a category for puzzle games.
Organizing Gaming Categories
Classifying creative works defies precise measurement; it remains highly personal, and typically start arguments concluding with vague boundaries. There’s a reason cinema institutions steer clear of genre categories. However, it represents an essential concession for the industry of interactive entertainment, showing incredible range it's challenging to consider them one unified medium.
To recognize the complete range of achievement in video games to be recognized, and for games of all stripes to have a chance for representation, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events offer these classifications covering Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types effectively encompass many game types, making space possible for numerous titles.
Different situation exists for logic-based experiences. No suitable classification appears to put them. Consider three of recent excellent titles, all very different: the architectural riddles from a specific release, fast-paced pattern recognition in a different title, thought-provoking social scenarios in another game. What category would fit them among existing types? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist excellent brain-teasers launched regularly that have no home at major award shows, unless they happen to qualify award groups including Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.
- A renowned logic title received no recognition in any category during that awards season
- Another imaginative release missed out that year
- Well-received sorting experience got ignored recently
- Just some logic titles managed to sneak into niche award types
Value of Brain-Teasers
Commonly they're small games, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games stand as the most-played games in the world continuing this trend for an extended period.
The legendary block-stacking game challenges well-known building titles for the title of most purchased experience; it’s also in the running for top gaming experience. Puzzle games are foundational to the art of video games, while interacting with almost every other genre.
The Solution and Justification
Logic titles wouldn't face this problem. You could fill five nominees with fascinating, diverse, deserving games each ceremony simply — perhaps, with difficulty, because you’d have to leave so many good games out.
To emphasize again, these represent titles lacking appropriate categories during prominent ceremonies. Logic title developers are working at the hard edge interactive creation, producing among essential manifestations of gaming itself. Similar to film action specialists, they warrant appreciation. We shouldn't delay 35 years.